Invocator Guide



Skills


oracle skill build

Tevent Orb - Trash


oracle skill build

Tevent Orb - Boss


oracle skill build

Non Tevent Orb - Trash


oracle skill build

Non Tevent Orb - Boss


I have four skill setups on Questlog, but two of these are Tevent Orb variations. Basically, I have and recommend two setups. For trash, you will use Satellite Copy -> Distortion Veil as needed to cover gaps in your Invincible Wall. Tevent users can drop some of that kit in the trash build to focus more on safety. For boss, you will drop Distortion Veil entirely to benefit from the Seer buff in addition to your wand buffs.

Starcalling is taken in the trash build for building and maintaining Celestial Guard stacks and boosting Distortion Veil. In the Tevent boss build, Summon Constellation is taken instead. Since the boss build doesn't use Distortion Veil, we don't need to keep orbs out at all times. Instead, we only send them with Constellation to follow with Supernova Collapse for the Tevent debuff. If you don't use Tevent, you don't need to use orbs at all on bosses.

Tevent Orb will use Star Destroyer, Supernova Collapse, and some ability to cast orbs. If you aren't using Tevent Orb, you don't need to use these.

Swift Healing is used to spot heal between Invincible Wall casts.

Guardian Satellite Copy, Fountain of Life, Blessed Barrier, Invincible Wall, Janice's Rage, Enchanting Time, and Restoring Constellation can all be cast on cooldown.


Mastery

oracle mastery passives

I haven't found any reason to tweak this for Nix. I don't take any nodes that we make use of in the first ring. In the second, I take Celestial Guard to boost shields when orb effects are activated and Cosmic Cycle for builds that use Supernova Collapse, for mana upkeep. In the third ring, I only take Tranquil Will. Finally, I take both Seer and Breath of Infinity epic nodes for the group buffing and healing.

On Wand, I use the same mastery as my Seeker. Corrupting Hit for upkeeping Time For Punishment, both Eye masteries (technically you can minmax this but I don't find there to be any point), Celestial Boost for Invincible Wall and Fountain of Life, Spectal Defense for a shield on Enchanting Time, and both left epic nodes for boosting heals.


Playstyle

Invincible Wall is your main form of group protection. In boss fights, you should have enough cooldown reduction from Deadly Markers that you are able to cast this very often. In trash clears, you can use Satellite -> Distortion Veil between Invincible Wall casts.

Most of our abilities can be pretty mindlessly cast on cooldown. On bosses we will not cast Distortion Veil, because we want to keep the Seer buff up with as much uptime as possible. Alternatively to my setups, it is possible to slot Distortion Veil and cast it only right as Guardian Satellite Copy ends. I don't find this to be generally necessary in my T10 runs.


FAQ

Orb or Wand out? - Orb looks cooler and technically applies more Corrupting Hit procs. This is personal preference though, use whatever.

Orb or Wand block? - Orb block has an annoying effect called Afterimage that requires a second counter attack or you will teleport back into place after a few seconds. Because of this, I recommend always running wand block.

Guardian? - Lonely Soul for group shield or Fairy for party attack speed buff.

Does Stellarite matter? - Yes.

Artifacts? - Any are fine. We don’t benefit from Crit Damage so don’t use your damage ones. I run either Ancestral Armor for HP or Forsaken Zealot for Stamina and Defense.

Last updated: July 14, 2026.